Independent Rhythm Project is currently halted because my lack of skill (and will). From its architecture, I create a side story taken from Independent Rhythm global story.
Gameplay will using a system like .Hack game, engaging enemy on map and fight it directly. *Actually I want to say it like Assassin Creed battle system but it too difficult [...]
Archive for the ‘Game Developing’ Category
Kan!
Posted in Game Developing, Independent Rhythm, Lucidrine, tagged Independent Rhythm, Kan!, Side Story on October 26, 2009 | Leave a Comment »
[Share]Game Yang Menjual
Posted in Game Developing, Presentation Sharing on May 24, 2009 | Leave a Comment »
Original slide merupakan milik om kacang dele, anggota GDI ^^
Untuk acara Seminar “Industri Game di Indonesia”
semoga bermanfaat.
Arcane Elyssia
Posted in Game Developing, Lucidrine, tagged Arcane Elyssia, Lucidrine on May 19, 2009 | 1 Comment »
Well, long time not updating the blog *I’m getting stuck in final project berserk mode* an offer came.
I requested to create a story about a “tsun(つん)” without “dere(でれ)” dark magician that had a chance to…. (because will be a spoiler, story cutted by writer here :p)
Then it started, I accept it without thinking once. The [...]
Project “Beacon”
Posted in Concept, Game Developing on June 25, 2008 | 2 Comments »
Actually this project started about 4 month ago. It proposed as my final project as undergraduate student in “Institut Teknologi Sepuluh Nopember” Surabaya. But for some reason, I just recently work on it (!-.-)
“Beacon” is a codename for a game. The story held on a island floating in a massive gas planet. I (maybe) will [...]